Digital Code Works
iPhone Game Development in the Open-
Beetlejuice Talking 3D Bobblehead
Posted on February 3rd, 2010 No comments
I submitted the Beetlejuice Talking 3D Bobblehead for approval to iTunes Connect last night. Apple approves 97% of all apps in 7 days. The Jimmy Gibberish application only took 4 days while Rack em took 4 months. Hopefully, Beetle will be approved in time for the March 1st announcement on a major national Sirius radio show! -
Jimmy Gibberish is Live
Posted on January 14th, 2010 No comments
Now you can have international superstar, Jimmy Gibberish, right in your pocket!Rotate your iPhone to make Jimmy’s head bobble and wobble.
Press the big red button on Jimmy’s stand to hear 34 of his famous quotes. Marvel at the automated lip sync makes Jimmy come to life.
This app uses the powerful Unity3D engine to deliver the most realistic Jimmy Gibberish outside of the real thing.
-
Rack ‘Em Rack is Live!
Posted on August 6th, 2009 No comments
Rack ‘Em Rack 3D Talking Bobblehead is now live on the iTunes AppStore!I did this application about 4 months ago and have been waiting for approval since then. It was initially rejected on grounds that it contains obscene material. As soon as I received the rejection notice, I did some quick clean and removed the Damn! Show logo from the loading screen and resubmitted.
I didn’t hear anything at all until about two months after resubmission that basically said thanks for waiting but we are still reviewing it. About a week after that, I got e-mail saying to expect a phone call about the application but one never came.
I did receive a third e-mail that asked me to confirm that I did have the rights to use the Rack ‘Em property. The app was approved about 4 days after I responded. Yea, Apple!
-
Jacque le Monkey
Posted on June 23rd, 2009 No comments
Luis was kind enough to create a great model for an iPhone game I have in progress. Here is the texture for the main character. -
Rack ‘Em Rack 3D Talking Bobblehead
Posted on May 14th, 2009 No commentsI have submitted the app to the app store. It should be about 7 – 14 days before it goes live.
The process was a little more complicated then I would have liked. I had to resolve a bad key/cert problem with code signing then had trouble uploading the binary to the appStore. Phew… but at least that part is done.
-
Zombies in the Office
Posted on May 2nd, 2009 No commentsI wanted to see what an animated model looked like in the Unity demo level. He looks good but his texture needs work.
-
Falling Rocks Game Play Test Video
Posted on May 2nd, 2009 No commentsHere is video showing the prototype game play on the iPhone. The main player is controlled by tilting the iPhone. At this point, there is no 2D artwork, 3D models, sound or anything else that a good game requires. I did this only to see if the game mechanics were any fun. It turns out that it’s almost hypnotic.
-
Rack Em Rack Bobblehead 3D Model Work in Progress
Posted on May 2nd, 2009 No commentsHere are screen shots that show the progress on the Rack Em Rack bobble head.



-
Bobblehead Santa for the iPhone
Posted on December 1st, 2008 No commentsHere are screen shots the show the progress from conception to final presentation.
-
The Story So Far…
Posted on October 24th, 2008 No comments
I’ve never been an Apple fan. I blame Atari and Amiga. I guess I’d felt burned by platforms that were technically better than the competition but somehow never caught on. Over the years, Apple has made some substancial changes, first with OS X and then by moving to Intel processors. I applauded both moves but still couldn’t bring myself to by an Mac because… I’m cheap. It always bugged me that you go buy two loaded PC’s for the price of one Mac. Somehow, I always hated Apple for that.







