Digital Code Works
iPhone Game Development in the Open-
Beetle Running on iPad Hardware!
Posted on April 5th, 2010 No comments -
Beetlejuice Hits the iPad
Posted on April 3rd, 2010 No commentsHere’s a screen shot of the Beetlejuice app running on the new Apple iPad in all it’s sweet high res goodness. It will be ready for the app store next week.
-
DCW Adds Android Support
Posted on March 11th, 2010 No commentsI just purchased the Shiva 3D Development tool from Stonetrip. It may take awhile to adjust to the unfamiliar work
flow but it will be worth it to add Android support to my list of capabilities. -
iPad Support
Posted on March 11th, 2010 No commentsJust started with the iPad SDK. Still under NDA, of course, so I can really say anything until after April 3rd. As you can imagine, I’m excited about how much fun this thing is. Kudos to Apple Developer Services for being so responsive to requests from small developers.
-
Beetlejuice is Live!
Posted on February 11th, 2010 No comments
Now you can have Howard Stern Show Wack Packer, Beetlejuice, right in your pocket!Rotate your iPhone to make his head bobble and wobble. Press the big red button on Beetle’s stand to hear 65 of his frank and funny quotes. Marvel at the automated lip sync technology that makes Beetle come to life.
This app uses the powerful Unity3D engine to deliver the most realistic Beetlejuice outside of the real thing.
Lester Napoleon Green, known as Beetlejuice (often abbreviated to Beetle or Beet), is a frequent guest on The Howard Stern Show and a member of Stern’s Wack Pack. He has appeared in feature films, performed voice-over work and does live shows.
-
Beetlejuice Talking 3D Bobblehead
Posted on February 3rd, 2010 No comments
I submitted the Beetlejuice Talking 3D Bobblehead for approval to iTunes Connect last night. Apple approves 97% of all apps in 7 days. The Jimmy Gibberish application only took 4 days while Rack em took 4 months. Hopefully, Beetle will be approved in time for the March 1st announcement on a major national Sirius radio show! -
Jacque le Monkey
Posted on June 23rd, 2009 No comments
Luis was kind enough to create a great model for an iPhone game I have in progress. Here is the texture for the main character. -
Zombies in the Office
Posted on May 2nd, 2009 No commentsI wanted to see what an animated model looked like in the Unity demo level. He looks good but his texture needs work.
-
Falling Rocks Game Play Test Video
Posted on May 2nd, 2009 No commentsHere is video showing the prototype game play on the iPhone. The main player is controlled by tilting the iPhone. At this point, there is no 2D artwork, 3D models, sound or anything else that a good game requires. I did this only to see if the game mechanics were any fun. It turns out that it’s almost hypnotic.
-
Bobblehead Santa for the iPhone
Posted on December 1st, 2008 No commentsHere are screen shots the show the progress from conception to final presentation.









