How I Got to Now…

From time to time, I get asked how I ended up making games. You’ll excuse me if I indulge myself in this nostalgic tale of my computing history. I guess the best place to start if with Start Trek. I was born in 1963. Star Trek aired from 1966 to 1969.  So somewhere between when […]

View-Master Deluxe VR Viewer Review

I’ve been spending a lot of time in VR Space using an HTC Vive and while I like it, it is cumbersome to wear and it’s just a hassle to constantly remove and put back on the headset when you’re trying to do any debugging. I was thinking, “Boy, I wish a had a simpler […]

Node Pathfinding Between Scenes Part I

I’m working on a little tech demo that has some similar features to Fallout 3.  It’s intended for mobile but I’m hoping to release it for desktops as well. One neat little feature I have is the ability to load and unload scenes so that I can cut up the world into manageable chucks. This […]